Simple games are always the best games for me. Cartoon Wars is one of those games. It took all of about 10 minutes to figure out and I am still playing it occassionally now. So, I received about 2 – 3 months of fun for $0.99!
The game is basically a cross between a typical defense games and an RTS where two cartoons attempt to take over each other’s castles. You create special characters each with different abilities – some move faster, some have higher attack, and some higher defense – in order to take over your foe’s castle. The units change graphics as you upgrade them and include units like ninja, warrior, gunner, wizards, and even upgrades for your primary bow and castle.
To make a long story short, this cost a whole dollar and was a blast to play. I recommend it and have included a couple of screen shots below for you to see it.
-Dana


Why would you want to play a game on the ps3 where you fly flower petals through a field? Well, that was the same question that I asked myself before I logged on the PlayStation Network and downloaded Flower by thatgamecompany. Being skeptical, I downloaded the movie to see Kelli Santiago, President of thatgamecompany, talking about Flower as an attempt to pull emotion from the player. Normally, that would have been strike 2 for me – flowers and then emotions. Then, I watched the video and saw it was a game with really great visuals and was onl going to cost me $10. Ok, I am in for $10 – I’ll support an indie game maker for that.
Now, I am 9% of the way into the game per the PS3 trophy I just won and I have decided that it is blog-worthy. The game starts with a single flower petal in a very dreary apartment which is perhaps in Beijing. It might not be Beijing but from my visit there, the view out of the window looks alot like it with the cranes and smog. As you navigate to the single flower with the very simple SIXAXIS control, your eyes appear to shut and then open to a wide open, sunny, green field. Again, you are flying a single flower petal in this open field.
As you move about the field, everything you touch seems to come to life and the chain of petals flying behind you grows as you touch each flower. While the vibrant colors are beautiful on an HD TV, there is nothing at all conventional about this game from what I can tell so far – there is no score, no lives, no death. It is unusual and I wonder if the general public will take to it. At a minimum, I hope everyone at least tries it.
